Marksman

The Marksman is one of the two Hunter classes, specializing in killing demons from a distance, without the aid of robots, like the Engineer.

Marksmen are the big gun, fast moving, kill or be killed type of Hunter. Unlike the Engineer and his robots, the Marksman fights alone, using a dizzying variety of gun, grenade, and tactical strike skills to slaughter demons as quickly as any character in Hellgate: London. Marksmen have to be quick, since they have no minions to hide behind, and must survive with skill and guile.

Marksmen play much like Cabalist Evokers. Both classes have huge destructive power, but as "glass cannons" they have to move quickly to use it, since they can not take much damage and have no minions to "tank" for them, they are no "pet classes". Both classes improves their damage by standing still and increasing their accuracy with weapons, though remaining stationary is a much larger part of playing a Marksman, thanks to the Tactical Stance skills. For a Marksman, finding a good gun and knowing how to use it won't be enough. A successful Marksman will need a variety of weapons for different situations, and must coordinate numerous skills to maximize his destructive power; tossing grenades, using various gun skills, marking targets for higher damage, crouching down whenever possible to boost his killing power, etc. Reflexes, skill, and nerve will define the Marksman, perhaps more than any other class in Hellgate: London.

Playing an expert Marksman takes steely nerves and the ability to quickly and precisely estimate damage. The Marksmen's best attack skills require her to stand still or crouch down; she delivers far more damage in those poses, but she can't run away either, and with his defence lowered while in his Tactical Stances, she's got to commit to locking down and blowing away the target, or she's got to run and shoot while retreating and hope his movement will keep her out of range long enough to kill the charging hordes of hell.

Also keep in mind that as a member of the Hunter faction, a Marksman must aim accurately. Cabalists and Templars have soft aim, but Hunters have FPS-style hard aim, and must point their targeting reticle right at the target to hit it. See the combat page for much more detail on the physics of that issue.

Facts

Faction: Hunter

Screenshots



 
Name Level Required Item Level Useage Type Item Type Image
Celestial Shadowdancer Ballistica 6 10 Torso Armor Armor Screenshot Available
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"Marksman male and female"

by Wuushu



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